

Players should be able to grow plants in a personal garden (core mechanics done).“There are three main pieces that need to be completed for the game to be considered “done.” I want to get fans in on the ground floor so we can add and tweak new features together as the game grows.”Īpproximately how long will this game be in Early Access? I want to see how many players are also interested in this.

Eventually, the game will have well-written and crafted NPCs who visit, offer quests, and purchase from/sell to the player. Potioneer also operates on a 24-hour real-time clock, just as Animal Crossing does. I want players to collect and harvest plants, use a mortar and pestle to grind them down, then combine them using an alembic. Potioneer’s goal is to bring this experience to room-scale virtual reality. The potions provided unique abilities such as levitation or telekinesis, which would give them access to new areas and opportunities. Players ground down potion materials into powder using a mortar and pestle then distilled them in an alembic to form a potion. In Morrowind, alchemists explored the wilderness looking for new plants, sometimes purchasing (or stealing) materials from a vendor in order to grow in skill and knowledge. Morrowind’s near-perfect Alchemy skill tree offers a great inspiration to me.
#Alembic player os x simulator#
“I’ve fallen in love with the idea of building a gardening and potion simulator in virtual reality.
